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Spore 2005 beta version

spore 2005 beta version

Satchel Avoids making idle noises when an enemy is visible.
Deleted unused Bzip2 library.
Medkit Minor texture and smoothing edits to the view model.We on the development team still feel there is a lot to do before our vision of the game is completely fulfilled, so there's no reason cubase sx3 windows 7 64 bit fix to believe development is stopping any time soon.Non-playable characters Apache Rotor sound effect now follows the entity properly.AngelScript Added - openssh client windows 7 more convenient way of executing custom AS commands from scripts.Setting this cvar can improve performance, but will make mirrors look a bit laggy and might cause them to "jitter" and have weird artefacts on their edges when walking by them.We're sure you're all going to love these!HL_C03 Light switch in office now correctly turns the ceiling light on and off when used.Old AS cvars are still provided to maintain basic compatibility with custom survival maps.Fixed server administrators list sometimes becoming corrupted when parsed.
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Added rope to first balcony.The team has been working full-force on getting major milestones accomplished for the launch.HL_C10 Set the first alien grunt to have melee-only weapons.HL C07 A2 Fixed missing faces on sloped surfaces above the area where two grunts are having a conversation.Fixed the problem where if player dies multiple times only the same scientist would try to revive him (m_hHealTarget and m_hMyMedic was not cleared properly).This should prevent friendly fire from blocking damage.
Crowbar : Idle animation implemented.